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The Complete Guide to Game Audio Released

10 Billion Game Business Offers a Lucrative Market for Musicians and Composers

November 25, 2001

Forget the bleeps, bloops and cryptic graphics of your childhood video games. Sophisticated sound effects are essential to setting the stage for contemporary games. Everything from popular songs playing in the background to car horns, doors closing and other environmental sound effects engage some 145 million Americans that play computer and video games according to the Interactive Digital Software Association. The game industry has grown in three short decades to rival the movie business -- and it needs sound designers to meet the needs of this latest generation of games.

"The Complete Guide to Game Audio" teaches musicians, composers, sound designers and game developers the technical and business skills needed to succeed in the computer and video game industry. This comprehensive guide details everything from purchasing the right equipment, using the correct file formats and developing audio for specific game platforms to making demo reels, negotiating business contracts and marketing. The companion CD-ROM features audio examples and demos of useful sound editing, sound effects plug-ins and sequencing programs.

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"If you're considering game audio creation as a profession, or are just curious about how it's done, BUY THIS BOOK NOW!" says Tommy Tallarico, game composer and president of Tommy Tallarico Studios. Jon Holland, another game composer and sound designer, echoes Tallarico's sentiments. "A fountainhead of valuable insight, this book thoroughly demystifies the art of game music and sound like no other."

Music has always been a part of Aaron Marks' life. He created On Your Mark Music Productions in 1995, focusing on the local radio and television scene by composing jingles and scoring public service announcements. Seeking fame and fortune, he bumped into the games industry. His credits include a PlayStation 2 game, five CD-ROM game projects, 56 online casino games, a dozen touch-screen arcade games and numerous multimedia projects. Marks also writes for Game Developer magazine, Gamasutra.com and Music4Games.net.

For more information, visit their web site at www.cmpbooks.com.

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