127th AES Convention Coverage (New York, NY Oct. 9-12)
PRESS RELEASE

Wavebyte Announces GFX Engine 1.3

June 19, 2006

Wavebyte today announced the release of GFX Engine 1.3. GFX Engine 1.3 enables guitarists to practice and perform on their PC, in real-time, using a standard sound card. Plug your guitar into your sound card's line-input, construct a chain of Wavebyte GFX Plug-ins from the GFX Engine's effect-chain editor, press power, and you're jamming! Key Features

  • Built on WDM Kernel Streaming Architecture for low latency
  • Chain up to 40 Wavebyte GFX Plug-ins in series
  • Individual effects can be used multiple times, i.e. pre-eq and post-eq for distortion with one GFX Equalizer
  • Select the audio input/output from one or more sound cards, choosing from a list of compatible audio formats
  • Arrangement of effect GUIs by windowing options such as tiling and overlap.
  • Input and output level peak-meters
  • Application priority settings to avoid unwanted audio interrupts from other concurrent applications
  • Save effect chains, storing effect settings and window settings
  • Chain editor allows manipulation of new or previously saved chains
  • Latency display shows current sound card buffer latency
Availability and Pricing
GFX Engine 1.3 is available for free as a download from the Wavebyte website. System Requirements
  • Microsoft® Windows® 9x/Me/NT/2000/XP
  • Sound Card with WDM driver
  • Microsoft® DirectX® Media 5.2 or higher
  • 500 MHz Pentium processor or 100% equivalent
  • 32 MB RAM
  • 16 bit Graphics Card
Product Specifications
  • Graphics Resolutions: 16, 24, 32 bit
  • Sample Rates: 8,000 – 96,000 kHz
  • Sample Formats: 16 bit
  • Internal DSP: 16 bit
  • Plug-in Connections: mono to mono, stereo to stereo

 

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For more information, visit their web site at http://www.wavebyte.com/.

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